Ginkotsu- Level 10 (rank C)
- HP= 7300
- CP= 2800
- Agility to get the first attack= 35
- EXP Reward= 1491
- Gold Reward= 4000
- Possible Magatama= Gray and Green
- Possible Weapon= Ginkotsu Saw
1. Hunter's Sight - Casts concetration - Increases critical chance for 3 turns
2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critical
3. Violent whirlwind (AoE) - Inflicts bleeding for 3 turns 200 - 400+ damage critical
4. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage
6. Illusion eyes (AoE) - inflicts restriction for 1 turn
7. Wind jet - Inflicts bleeding 70+~ damage
8. Bursts of air - 170~ damage
9. Hunter's sight - Casts concetration - Increases critical chance for 3 turns
10. Hunting mode - Strengthens - boosts attack by 40%
11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
12. Vacuum wave - Inflicts bleeding 100 - 200 damage
Shikigami Yanki- Level 20 (rank C)
- HP= 12750
- CP= 2800
- Agility to get the first attack= 60
- EXP Reward=4078
- Gold Reward= 5000
- Possible Magatama= Gray, Green, and Blue
- Possible Weapon= Yanki Sickle
1. Fire power - Strengthens attack by 40% for 3 turns.
2. Fire release: Fireball - 150 - 300+ damage
3. Fire release: Flame wheel - 400-500~ damage
4. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage
5. Fire release: Self explosion - Inflicts burn - 500 -700 damage
6. Fire release: Blazing claw - 200+~ damage
7. Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 damage
8. Fire release: Fireball - 150 - 300+ damage
9. Fire release: Flame burst (AoE) - Inflicts burn - 300 - 700~ damage
10. Fire release: Flame wheel - 400-500~ damage
11. Fire release: Fireball - 150 - 300+ damage
12. Evil poison - Inflicts poison for 1 turn
13. Fire power - Strengthens attack by 40% for 3 turns.
14. Fire energy - Heals 2500 HP
15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage
Geddo Sessho Seki- Level 25 (rank B)
- HP= 27950
- CP= 2800
- Agility to get the first attack= 65
- EXP Reward= 6745
- Gold Reward= 6500
- Possible Magatama= Gray, Green, and Blue
- Possible Weapon= Sessho Shuriken
1. Earth release: Rock armor - Casts protection for 5 turns
2. Cursed seal fist - 140 - 200 damage
3. Earth release: Rock spines - 135 - 220~ damage
4. Earth release: Rock style wall - 200 - 250~ damage
5. Earth style: Rock bramble coffin - Casts Reactive damage - Reflects 50% of damage taken over 5 turns
6. Earth release: Tearing rock blast - 80-100 damage x 3 hits
7. Earth release: Rock pillars prison - Inflicts 2 turns of stun - 180 - 245~ damage
8. Normal attack - 140 - 180~ damage
9. Rock blizzard - AoE - Stuns your whole party for 1 turn - 200~ damage
10. Gedo soul laser - AoE - 260~ damage
11. Soul laser - 400+ - 580~ damage
Tengu- Level 30 (rank B)
- HP= (Fire) 15800 (Wind) 12100
- CP= (Fire) 2800 (Wind) 2800
- Agility to get the first attack= (Fire) 88 (Wind) 88
- EXP Reward=10602
- Gold Reward= 6000
- Possible Magatama= Gray, Green, Blue, and Purple
- Possible Weapon= Tengu Umbrella and Tengu Spear
1. Fire Release: Roaring Flame Sphere - Inflicts burn - 235 - 307 damage
2. Earth Release: Hill Collapse - 200+~ damage
3. Lightning Release: Shockwave - 215 - 290 damage
4. Lightning Release: Thunder Palm - Inflicts stun - 280 - 375~ damage
5. Fire & Lightning combo attack - 500-700 damage.
6. Genjutsu: Dark Space (blinds)
7. Genjutsu: Fear Dream (inflicts fear)
8. Fire Release: Roaring Flame Sphere - 235 - 307 damage
9. Normal attack - 150 - 170~ damage
10. Flow river (AoE) - 200 - 300+ damage
11. Fire dragon explosion - AoE - Inflicts burn - 320 - 360~ damage[/list]
Skills (Wind):
1. Chakra Shield - Self buff (Protection - reduces damage)
2. Wind Armour - Self buff (Evasion - increases dodge rate)
3. Wind Release: Beast Palm - 150 - 200~ damage
4. Wind Release: Wind Blade - Inflicts bleeding - 180 - 240~ damage
6. Water Release: Dragon Canon - 200~ damage
5. Water Release: Whirlpool - 200 - 300+ damage
7. Normal Attack
8. Heal - Heals 2000 HP (3000 HP with Speeding health regeneration cast)
9. Speeding Health Regeneration - heals 115 HP for 3 turns
10. Water release: Great wallfall - AoE - 200 - 250~ damage
Ape King- Level 50 (rank A)
- HP= 90700
- CP= 5600
- Agility to get the first attack= 129
- EXP Reward= 48750
- Gold Reward= 20000
- Possible Magatama= Gray, Green, Blue, Purple, and Gold
- Possible Weapon= Apes Banana
1. Fist - 200-350 damage
2. Jump (AoE) - 200-350 damage (approx)
When 1/3 or 1/4 HP is gone :
1. Aaaaaaargh! (AoE) - 500-800 damage
2. Poison Breath (AoE) - Poisons for 2 turns (3% of total HP)
3. Blast - 500-800 damage (Stuns for 1 turn)
4. Boulders - 150-250 damage (x2)
5. Crazy - 350-450 damage
6. Bellow - 300-400 damage
7. Fist - 200-350 damage
8. Jump (AoE)- 200-350 damage(approx).
When HP is reduced to 1/2 :
1. Angry - Strenghtens for 5 turns
2. Jump - 300-400 damage (He will use this until Angry fades)
He then repeats attacks from Aaaaaaargh! to fist.
*OR
1. Banana - Heals 4500 HP (Can crit heal for 6750 HP)
Battle Turtle- Level 55 (rank A)
- HP= 132800
- CP= 9000
- Agility to get the first attack= ??
- EXP Reward= 58152
- Gold Reward= 25000
- Possible Magatama= Gray, Green, Blue, Purple, and Gold
- Possible Weapon= Battle Turtle Kunai
Special Effect: Purify (Negates all negative buffs)
Skills:
Currently Unlisted (will add when the info is gathered)
Soul General Mutoh- Level 60 (Rank S)
- HP= 186000
- CP= 8000
- Agility to get the first attack= 185
- EXP Reward= 68225
- Gold Reward= 30000
- Possible Magatama= Blue, Purple, and Gold
- Possible Weapon= Bizen Mutoh Masamune
Special Effect: Purify (Negates all negative buffs)
Skills:
Kenjutsu: Ichimonji"
damage : 480
cooldown : 0
effect :
"Kenjutsu: Kakiri"
damage : 480
cooldown : 4
effect : Bleeding 5% for 2 turns
"Kenjutsu: Zanshin"
damage : 540
cooldown : 6
effect : Dismantle target cannot use weapon to attack for 2 turns
"Kenjutsu: Sanmonji"
damage : 600
cooldown : 6
effect : Bleeding 5% for 2 turns
"Futsu Kenjutsu: Ukenagashi"
damage : 540
cooldown : 0
effect : Bleeding 20% for 2 turns
"Futsu Kenjutsu: Juken"
damage : 600
cooldown : 6
effect :
"Futsu Kenjutsu: Munenmuso"
damage : 600
cooldown : 6
effect : Disperse Removes all buffs to target
"Futsu Kenjutsu: Itto Ryodan"
damage : 660
cooldown : 6
effect : Hits All Team , Burn CP by 25%
"Muramasa Kenjutsu: Kesa"
damage : 600
cooldown : 0
effect : Bleeding 20% for 2 turns
"Muramasa Kenjutsu: Senbongiri"
damage : 660
cooldown : 6
effect : Hits All Team , Burn CP by 25%
"Muramasa Kenjutsu: Sanpogiri"
damage : 720
cooldown : 6
effect : Disperse Removes All buffs to target
"Akugyakubudou"
damage : 1200
cooldown : 14
effect : Stun for 2 turns
"Futsu no Mitama"
damage : --
cooldown : 10
effect : Adds Accuracy by 50% for 9 turns
"Muramasa no Mitama"
damage : --
cooldown : 10
effect : Adds Critical Chance by 50% for 9 turns
"Ikken Nyukon"
damage : --
cooldown : 15
effect : Strengthen all damage by 150% for 2 turns
Special Event Bosses:
Anniversary Event:
Giant Dummy
Christmas Boss:
Gingerbrat
Valentine Bosses:
Hanasikukozo and Kasikoki





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